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	<title>Indianapolis Museum of Art Blog &#187; entertainment</title>
	<atom:link href="http://www.imamuseum.org/blog/tag/entertainment/feed/" rel="self" type="application/rss+xml" />
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		<title>Art Museum Interactivity</title>
		<link>http://www.imamuseum.org/blog/2009/01/28/art-museum-interactivity/</link>
		<comments>http://www.imamuseum.org/blog/2009/01/28/art-museum-interactivity/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 11:17:56 +0000</pubDate>
		<dc:creator>Noelle Pulliam</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[ArtBabble]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Indianapolis Museum of Art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[shared experience]]></category>
		<category><![CDATA[Smithsonian American Art Museum]]></category>
		<category><![CDATA[The Davis LAB]]></category>
		<category><![CDATA[visitor experience]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=2885</guid>
		<description><![CDATA[To our delight, The Davis LAB opened on the first gallery level of the IMA Saturday.  (To learn more about the LAB, read Daniel&#8217;s most recent post.) From my opening-day-experience, I found that a wide range of museum visitors were drawn into the space, tempted by the shiny touchscreens or the cool pseudoscience, atomic [...]]]></description>
			<content:encoded><![CDATA[<p>To our delight, The Davis LAB opened on the first gallery level of the IMA Saturday.  (To learn more about the LAB, read <a href="http://www.imamuseum.org/blog/2009/01/22/may-i-present-to-you-the-davis-lab-artbabble/" target="_blank">Daniel&#8217;s most recent post</a>.) From my opening-day-experience, I found that a wide range of museum visitors were drawn into the space, tempted by the shiny touchscreens or the cool pseudoscience, atomic age design and lighting. My favorite comments from the day included a little boy who was squeezed into a chair with his older sister watching live ArtBabble projected in HD on the wall.</p>
<p><object width="426" height="267" data="http://cloudfront.artbabble.org/embed-player.swf" type="application/x-shockwave-flash"><param name="allowScriptAccess" value="always" /><param name="flashvars" value="video_id=&quot;849456fedf5fd66b&quot;&amp;poster_index=&quot;04&quot;" /><param name="src" value="http://cloudfront.artbabble.org/embed-player.swf" /></object></p>
<p>&#8220;This is really cool,&#8221; he said timidly, referring to the space. Daniel showed him the new animated trailer for ArtBabble, to which he replied, &#8220;That was not cool&#8230;I mean that was not long enough.&#8221;  <span id="more-2885"></span></p>
<p>Another visitor asked if he could take a nap in the corner because he found the furniture and atmosphere so relaxing. It was a pleasure to watch kids, teens, parents and docents use the computers and <a href="http://www.artbabble.org/" target="_blank">ArtBabble video Web site</a> as tools for learning and for fun.</p>
<p><img class="size-medium wp-image-2967 alignleft" style="margin-left: 5px; margin-right: 5px;" title="Visitors to the IMA's Davis LAB watch live ArtBabble" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/01/img_5679-220x300.jpg" alt="img_5679" width="220" height="300" />This leads me to a larger question I&#8217;ve been asking myself (and some of you): What are the pros and cons of interactive games in art museums, and how far should we go with the concept? The Davis LAB doesn&#8217;t include games per se, but getting on a computer and exploring ArtBabble is, like a game, a lot of fun. For the purpose of this post, I&#8217;ll classify interactivity as anything from paper scavenger hunts to computer kiosks in the galleries. All these activities turn upside down the traditional museum experience of walking through galleries and looking at the art on the walls with an element of relational interactivity between the visitor and the art.</p>
<p>NPR recently explored the topic in a piece called <a href="http://www.npr.org/templates/story/story.php?storyId=99244253&amp;ft=1&amp;f=1008" target="_blank">&#8220;Interactive Games Make Museums a Play to Play&#8221;</a>, by <a href="http://www.npr.org/templates/story/story.php?storyId=2100238" target="_blank">Elizabeth Blair</a>, which highlighted the Smithsonian American Art Museum&#8217;s Luce Foundation Center for an alternative reality game they created. A teacher I know testified that interactive games in museums prompted her students to look more closely at the artwork. NPR noted happiness, clear instructions, feedback, shared experience and being part of something bigger as benefits to interactivity.</p>
<p>I wonder if some museum visitors find interactive games disruptive or cause them to focus less on the physical art as they attempt to check off a work they just found through the interactive game and rush off to the next masterpiece. Should museums use interactive technology like video or audio tours as a revenue  generator at the risk of taking attention away from the physical piece of art? Or is it our duty as museum professionals to ensure that the technology only enhances the connection? Are games a marketing tool to woo new audiences to art, or are they the <a href="http://en.wikipedia.org/wiki/Stelarc" target="_blank">future of art</a>? I have heard the argument that &#8220;high brow&#8221; art clashes with &#8220;low brow&#8221; games. Do we need to be entertained at an art museum by something else, or do we go to let the art entertain us?</p>


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		<title>Serious Animation</title>
		<link>http://www.imamuseum.org/blog/2008/06/12/serious-animation/</link>
		<comments>http://www.imamuseum.org/blog/2008/06/12/serious-animation/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 11:30:59 +0000</pubDate>
		<dc:creator>Noelle Pulliam</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Bray Studios]]></category>
		<category><![CDATA[cartoons]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Garfield]]></category>
		<category><![CDATA[Humorous Phases of Funny Faces]]></category>
		<category><![CDATA[independent animation]]></category>
		<category><![CDATA[Indianapolis Museum of Art]]></category>
		<category><![CDATA[J. Stuart Blackton]]></category>
		<category><![CDATA[Japanese Anime]]></category>
		<category><![CDATA[Jim Davis]]></category>
		<category><![CDATA[Key Cinemas Filmworks]]></category>
		<category><![CDATA[Kung Fu Panda]]></category>
		<category><![CDATA[Pepe LePew]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[Summer Nights]]></category>
		<category><![CDATA[The Children's Museum of Indianapolis]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=462</guid>
		<description><![CDATA[
Who doesn&#8217;t love a kung fu panda? HI-YA! From cave paintings, frieze reliefs and spinning pottery attempting to convey motion, to the Victorian thaumatrope toy and the 1868 flip book, the development of animation has come a long way to reach a fully animated martial arts panda. This development urges us to think of animation [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://images.ctv.ca/archives/CTVNews/img2/20080606/475_panda_080606.jpg"><img class="alignnone size-full wp-image-464" title="kung-fu-panda" src="http://www.imamuseum.org/blog/wp-content/uploads/2008/06/kung-fu-panda.jpg" alt="" width="382" height="201" /></a></p>
<p>Who doesn&#8217;t love a <a href="http://www.imdb.com/title/tt0441773/" target="_blank">kung fu panda</a>? HI-YA! From cave paintings, frieze reliefs and spinning pottery attempting to convey motion, to the Victorian thaumatrope toy and the 1868 flip book, the development of animation has come a long way to reach a fully animated martial arts panda. This development urges us to think of <a href="http://en.wikipedia.org/wiki/Animation" target="_blank">animation</a> as art, not just entertainment.</p>
<p>You may not first think of animation as a highly esteemed visual art form, but it certainly captures a large and important audience, along with highly talented creators, not to mention a hefty chunk of revenue. Possibly the first animated film, created in 1906 by American J. Stuart Blackton, was <a href="http://www.youtube.com/watch?v=8dRe85cNXwg" target="_blank"><em>Humorous Phases of Funny Faces</em></a>. The film tells the story of a cartoonist drawing faces on a chalkboard, with the faces coming to life. In the United States, animation began in the 1900s age of silent film with Bray Studios in New York City with characters like Felix the Cat, and moved into the Golden Age of Hollywood animation with Walt Disney&#8217;s many creations including Mickey Mouse, Betty Boop and Popeye. The 1950s through the 1980s brought the beginning of Saturday Morning Cartoons, perhaps the first visual art to which most children are exposed. Today, modern animation seems limitless with evolving computer technology, marked by the first fully computer generated feature film <em>Toy Story</em>. Animation now caters to adult audiences and appeals to the masses with niches such as Japanese <a href="http://en.wikipedia.org/wiki/Anime" target="_blank">Anime</a> and <a href="http://en.wikipedia.org/wiki/Stop-motion" target="_blank">stop motion</a> animation like <em>Wallace and Gromit</em>. It is also incorporated into live action movies such as the <em>Lord of the Rings</em> series, blurring the lines between the two forms of cinema.</p>
<p><span id="more-462"></span></p>
<p>Animation comes with its share of sterotypes in America. Among them are a lack of being taken seriously and the opinion that animation is for kids. Actually, one might argue that the only difference between live cinema and an animated movie is the art of photography verses drawing, as Paul le Fou smartly pointed out on his blog <a href="http://animatum.blogspot.com/2007/11/animation-is-art-seriously.html" target="_blank">Anima</a> in 2007. It&#8217;s obvious that the business of animation is huge, and while I wasn&#8217;t able to track down what percentage of the movie industry is made up of animated films, a rush of other media outlets using animation come to mind &#8211; video and computer games, advertisements and all news outlets. Indiana even boasts its own animation genius <a href="http://en.wikipedia.org/wiki/Jim_Davis_(cartoonist)" target="_blank">Jim Davis</a>, father of Garfield the cat.</p>
<p>Focusing on the science of animation, a local exhibition at <a href="http://www.childrensmuseum.org/themuseum/fireworks_ofglass/" target="_blank">The Children&#8217;s Museum of Indianapolis</a>, called <em><a href="http://www.childrensmuseum.org/special_exhibits/animation/index.htm" target="_blank">Animation</a></em>, traces the process of creating a cartoon from storyboarding to design, voice recording and final editing with interactive features. The Cartoon Network brings the exhibit to life with characters from <em>The Flintstones</em>, <em>Scooby-Doo</em> and others. This one is sure to intrigue all ages.</p>
<p>The Indianapolis Museum of Art&#8217;s Friday night film series <a href="http://www.imamuseum.org/summer-nights" target="_blank">Summer Nights</a> includes its own animation magic. Each film is preceded by a cartoon featuring one of your favorites (Mine? Pepe LePew!):</p>
<p>Gilda &#8211; Cartoon: Hare-Raising Hare<a href="http://blogs.chron.com/mamadrama/archives/pepe-le-pew.gif"><img class="alignright alignnone size-full wp-image-490" style="float: right; margin-left: 10px; margin-right: 10px;" title="pepe-le-pew" src="http://www.imamuseum.org/blog/wp-content/uploads/2008/06/pepe-le-pew.gif" alt="" width="171" height="187" /></a><br />
This is Spinal Tap &#8211; Cartoon: Rabbit&#8217;s Kin<br />
The Goonies &#8211; Cartoon: Devil May Hare<br />
Glory &#8211; Cartoon: Bunker Hill Bunny<br />
The Rocky Horror Picture Show -<br />
Cartoon: Water, Water Every Hare<br />
The Mummy &#8211; Cartoon: The Rabbit of Seville<br />
The Big Lebowski &#8211; Cartoon: Don&#8217;t Give Up the Sheep<br />
Strangers on a Train &#8211; Cartoon: Baton Bunny<br />
Devil in Blue Dress &#8211; Cartoon: Bugs &amp; Thugs<br />
Dr. Strangelove &#8211; Cartoon: Duck Amuck<br />
Sholay &#8211; Cartoon: Ballot Box Bunny<br />
Ghostbusters &#8211; Cartoon: Duck Dodgers in the 24½th Century, starring Daffy Duck<br />
<a href="http://www.imamuseum.org/summer-nights/schedule-2008" target="_blank">Click here</a> for a full schedule of Summer Night films.</p>
<p>Maybe it&#8217;s time American culture takes a cue from Japan and embraces the Kung Fu Panda with the respect he deserves.</p>
<p><strong>TONIGHT:</strong> Catch the last night of <a href="http://www.keycinemas.com/now_showing.htm" target="_blank"><em>The Animation Show</em></a>, featuring new independent animation, at Key Cinemas Filmworks tonight at 7:00 pm and 8:30 pm. &#8220;This year Mike Judge has gathered together over two dozen of his favorite funny short films from around the world. It&#8217;s a ground breaking program of eye-popping adult animation from tomorrow&#8217;s next great animators. This isn’t a dirty &#8220;adults only&#8221; animation show, but the program does skew towards a mature audience with some explicit language and adult subject matter.&#8221;</p>


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