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Poster Child

I sat down with IMA Designer Matt Kelm to talk about his recent work on the title treatment for Andy Warhol Enterprises, and the innovative and popular sign he designed to welcome visitors to the exhibition. You can see the sign in the Pulliam Family Great Hall and visit the exhibit until January 2, 2011.

What is the project?

This is the title graphic for Andy Warhol Enterprises, an exhibition curated by Sarah Green and Allison Unruh, exploring the commercial component of Andy Warhol’s work. For the title graphic, we wanted to explore a design that referenced formal aspects of Warhol’s art including repetition, vibrant colors, and a tight grid. The solution we created, made up of 4000 posters and combined into 20 pads, also provided a unique opportunity for visitors to take a part of the experience home with them.

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Social Media-palooza

It’s that time of year again… time to haul out the lawn chairs, sunscreen and ear plugs, kiddies.  It’s music festival season.

Me (as a blond) and Kyle at Pitchfork Fest 08

But this year, don’t forget your iPhone. Web 2.0, social media, new media… musicians, concert venues, and music festivals are all jumping on the ‘interactive’ bandwagon.

As if crowd surfing wasn’t interactive enough.

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The art of video games

Are video games art?

Are video games art?

Some of our readers may still have some Superbowl adrenaline left in their system, but today I want to talk about another kind of game… video games. Like contact sports, these games sometimes get a bad rap, but having grown up in the 80′s with my trusty Atari, Nintendo, and Sega Genesis, the games I played served as creative inspiration. In fact, without those games, I probably wouldn’t be doing what I do now. Inspired by Noelle’s post last week, I thought I would explore the various ways that creativity can be expressed in a video game. I’ll take the framework that has been used by game reviewers in the past and break it down into the facets of graphics, audio, gameplay, and story. I’m also going to focus mostly on console games.

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Art Museum Interactivity

To our delight, The Davis LAB opened on the first gallery level of the IMA Saturday. (To learn more about the LAB, read Daniel’s most recent post.) From my opening-day-experience, I found that a wide range of museum visitors were drawn into the space, tempted by the shiny touchscreens or the cool pseudoscience, atomic age design and lighting. My favorite comments from the day included a little boy who was squeezed into a chair with his older sister watching live ArtBabble projected in HD on the wall.

“This is really cool,” he said timidly, referring to the space. Daniel showed him the new animated trailer for ArtBabble, to which he replied, “That was not cool…I mean that was not long enough.”  Read the rest of this entry »

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Howdee frum Tecksus.

It took days to get here including 2 flight cancellations, roughly 12 hours of airport lounging, an almost trip to Boston and a 4:00am wake up call. Is SXSW in Austin worth it? You better believe it.

I love Texas. I always have. So it’s good to be in Austin for SXSW. It’s my first visit but honestly, I’ve never been a big conference fan. I’ve always appreciated the opportunity for professional development, the chance to meet new colleagues and of course learn something new, but I must admit, they can be boring. Is SXSW boring? No way. Keep SXSW weird.

http://icanhascheezburger.com/

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