So, we’ve been talking about TAP a lot recently and hopefully you’ve been able to get a good sense of our thinking and direction from our previous blog posts (Tap Into It, Tap Analytics, An Early Look at TAP) and from our descriptions on the Museum Mobile Wiki.
We’ve promised this for a while, and today I’m pleased to announce that we have released ALL of the materials and source code we’ve used to make TAP as open-source, and freely available to the museum community. I think it’s clear to many of us that mobile content and interpretation is an incredible opportunity for cultural organizations and the role we play in engaging and educating audiences about our collections and programming. Our hope is that the contribution of TAP might spur collaboration and contribution from other museums to further develop a tool – owned by the community – that can power and deliver those mobile experiences to the public.
I think it’s important for us to explain some of the foundational ideas behind TAP, and why museums might choose this direction over so many of the other options. In that light here are:
5 reasons why TAP should be your museum’s next mobile platform
- First-Class Content Management
- Open-Source, community owned, freely available
- Open Standards (TourML)
- Multi-Platform
- Intuitive and Tested Mobile Client
Filed under: New Media, Technology

As I’ve worked in the museum technology field for the past several years, I’ve come to really appreciate the need for museums have for good easy-to-use software tools that we can each share and extend. We’re simply too small of a market to do it all our own way.





