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Seeking a Common Language for Mobile Tours

It’s been several weeks now since the first Museum Mobile Summit was held in London at the Tate Modern.  As we told you in earlier blog posts (here and here), we had a good crowd in London and made some solid progress in our critique of the initial proposed TourML standard.  Notes from that meeting are available on the Museum Mobile Wiki and are interesting to glance through.

Since the meeting, we’ve been collecting thoughts and integrating the suggestions of the group into the formalized language description of TourML.  In preparation for the next Museum Mobile Summit on Wed Oct 26 in Austin, TX, we’ve updated and reworked the TourML specification to address the results of the first meeting.

I’ll say that TourML is feeling much more complete and much more like the real-deal.  As always, we’d love a lot of comment and input from the community, and would love to hear about ways you would like to use mobile tours in your museum.  We’re already seeing a number of museums building and creating mobile tours using the early version of TourML and the vendor community has been very supportive of the effort as well.

For those technical and metadata experts in the crowd,  you can download a new version of the TourML XMLSchema or browse it from the source repository for the TAP project you can also check-out a sample instance of some valid XML for a tour.  In the rest of this blog post, I’ll detail the changes that have been made to the standard, and will enumerate the reasons for those changes and some questions that still remain for discussion at the next summit.

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Filed under: Technology

 

5 reasons why TAP should be your museum’s next mobile platform

So, we’ve been talking about TAP a lot recently and hopefully you’ve been able to get a good sense of our thinking and direction from our previous blog posts (Tap Into It, Tap Analytics, An Early Look at TAP) and from our descriptions on the Museum Mobile Wiki.

We’ve promised this for a while, and today I’m pleased to announce that we have released ALL of the materials and source code we’ve used to make TAP as open-source, and freely available to the museum community.  I think it’s clear to many of us that mobile content and interpretation is an incredible opportunity for cultural organizations and the role we play in engaging and educating audiences about our collections and programming. Our hope is that the contribution of TAP might spur collaboration and contribution from other museums to further develop a tool – owned by the community – that can power and deliver those mobile experiences to the public.

I think it’s important for us to explain some of the foundational ideas behind TAP, and why museums might choose this direction over so many of the other options.  In that light here are:

5 reasons why TAP should be your museum’s next mobile platform

  1. First-Class Content Management
  2. Open-Source, community owned, freely available
  3. Open Standards (TourML)
  4. Multi-Platform
  5. Intuitive and Tested Mobile Client

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Filed under: New Media, Technology

 

An early look at TAP

As publicized on the exhibition web site and in IMA’s Previews Magazine, we will be offering an iPod Touch driven multimedia tour of our exhibition, Sacred Spain, called “TAP into Sacred Spain”.  The software development side of TAP is mostly complete.  Now the work primarily lies in the hands of the content creators.  TAP’s software design is somewhat interesting in itself.  The content creators actually manage the tour content in a Drupal powered web site.  We can export the tour and all associated media from the site as a plugin for the iPhone application.  We developed an XMLSchema, TourML (pronouced “turmoil”), in which we conform to.  The Dallas Museum of Art is actually using the same format to drive a tour that is not a native iPhone app, but rather a mobile aware web site.  They have an excellent video podcast which describes this.  You can find out more about this collaboration and more by visiting the MuseumMobile Wiki.

I’m going to let the images do most the talking, but please note that none of the design or content is completely finalized below. Read the rest of this entry »

Filed under: Exhibitions, New Media, Technology

 

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