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	<title>Indianapolis Museum of Art Blog &#187; TourML</title>
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		<title>Seeking a Common Language for Mobile Tours</title>
		<link>http://www.imamuseum.org/blog/2010/10/19/seeking-a-common-language-for-mobile-tours/</link>
		<comments>http://www.imamuseum.org/blog/2010/10/19/seeking-a-common-language-for-mobile-tours/#comments</comments>
		<pubDate>Tue, 19 Oct 2010 16:15:42 +0000</pubDate>
		<dc:creator>Rob Stein</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[mobile tours]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[TAP]]></category>
		<category><![CDATA[TourML]]></category>
		<category><![CDATA[xmlschema]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=14427</guid>
		<description><![CDATA[It’s been several weeks now since the first Museum Mobile Summit was held in London at the Tate Modern.  As we told you in earlier blog posts (here and here), we had a good crowd in London and made some solid progress in our critique of the initial proposed TourML standard.  Notes from that meeting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/10/MuseumsMobiles.jpg"><img class="alignright size-medium wp-image-14428" title="Museums and Mobiles in the Age of Social Media" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/10/MuseumsMobiles-400x298.jpg" alt="" width="400" height="298" /></a>It’s been several weeks now since the first Museum Mobile Summit was held in London at the Tate Modern.  As we told you in earlier blog posts (<a title="5 Ingredients for a Successful Mobile Standard" href="http://www.imamuseum.org/blog/2010/09/14/5-ingredients-for-a-successful-mobile-standard/">here</a> and <a title="5 reasons why TAP should be your museum’s next mobile platform" href="http://www.imamuseum.org/blog/2010/04/05/5-reasons-why-tap-should-be-your-museums-next-mobile-platform/">here</a>), we had a good crowd in London and made some solid progress in our critique of the initial proposed TourML standard.  Notes from that meeting are available on the <a title="Notes from the UK Museum Mobile Summit" href="http://wiki.museummobile.info/archives/11005">Museum Mobile Wiki</a> and are interesting to glance through.</p>
<p>Since the meeting, we&#8217;ve been collecting thoughts and integrating the suggestions of the group into the formalized language description of TourML.  In preparation for the next Museum Mobile Summit on Wed Oct 26 in Austin, TX, we’ve updated and reworked the TourML specification to address the results of the first meeting.</p>
<p>I’ll say that TourML is feeling much more complete and much more like the real-deal.  As always, we’d love a lot of comment and input from the community, and would love to hear about ways you would like to use mobile tours in your museum.  We’re already seeing a number of museums building and creating mobile tours using the early version of TourML and the vendor community has been very supportive of the effort as well.</p>
<p>For those technical and metadata experts in the crowd,  you can download a new version of the TourML XMLSchema or browse it from the <a title="Source Repository of the TAP distribution of TourML" href="http://code.google.com/p/tap-tours/source/browse/trunk/tourml/TourML.xsd">source repository for the TAP project</a> you can also check-out a <a title="Sample XML instance of a TourML Document" href="http://code.google.com/p/tap-tours/source/browse/trunk/tourml/TourMLExample.xml">sample instance of some valid XML for a tour</a>.  In the rest of this blog post, I’ll detail the changes that have been made to the standard, and will enumerate the reasons for those changes and some questions that still remain for discussion at the next summit.</p>
<p><span id="more-14427"></span></p>
<p><strong>Stops and Assets:</strong></p>
<p>Perhaps the biggest change in the spec as a result of the initial meeting is the addition of Assets along with Stops as the basic elements that hold content in TourML.  Originally, Stops of different types each held links to their own media assets.  An AudioStop contained a link to an audio file, and so on.  By separating Stops and Assets we achieve a number of important features in the spec that we weren’t able to before.</p>
<p>Each Stop may contain links to multiple Assets which may be of mixed type.  This lets us create new types of Stops that potentially mix different kinds of media together. (i.e. a slideshow with an audio narrative running)  Also, assets for a stop may be defined that relate primarily to the design and user experience of the tour and not just the content of that tour.  For example, header images, icons, backgrounds and sound effects can all be defined as Assets and attached to a particular stop.  In order to tell the difference between how each of these assets should be used, we’ve also added some additional attributes to those Assets that describe their use on the stop.  In addition we&#8217;ve added the ability to indicate that an asset should be automatically played when a stop is initiated (&#8220;autoplay&#8221;).  This would be a great way to start an audio file playing as soon as the visitor reaches the stop.  This removes the need for the old GOTO feature of the initial TourML specification, and is a much stronger way of moving forward.</p>
<p><strong>No More StopGroups:</strong></p>
<p>In the original spec, StopGroups were used as containers for stops and were the way we conceived of linking those stops together for the navigation of a tour.  It was pretty clear in the initial Museum Mobile Summit that this concept was confusing to many.  What we came up with instead, is the concept of a StopReference.  Similar to AssetReferences (described above), a Stop may define a number of StopReferences, or pointers to other stops that a user should be able to use for navigation from that Stop.  This allows the tour author to create a narrative path of stops through the tour, and to offer choices to the visitor about what they might want to do next.  Like the AssetReference, StopReferences have some hints included with them as well.  Using the &#8220;navhints&#8221; attribute on a StopReference allows the author to designate particular stops as the &#8220;first&#8221;, &#8220;last&#8221;, &#8220;next&#8221; and &#8220;previous&#8221; stops for navigation.  Therefore, if the tour author wanted a &#8220;book-like&#8221; experience on a tour where each “page” in the book is a Stop… they could use the navhints attribute of a StopReference to indicate what the next and previous pages are.</p>
<p>There is still some thinking to be done regarding the implementation of the &#8220;autoplay&#8221; and &#8220;navhints&#8221; attributes.  It would be great to get some feedback from the community on those ideas and what kinds of values we might want to include with those attributes.</p>
<p><strong>Multi-lingual</strong></p>
<p>An obvious area of interest in the first Mobile Summit was the ability to create multi-lingual tours without needing to completely segment and copy the tour for each different language.  To address this we&#8217;ve added a number of language specific elements to Assets and Stops which allow the author to create one or more versions of the content in a stop but using different languages.  We think this is a pretty clean and easily understood way of including multi-lingual content in your next mobile tour.  Take a look through the spec and let us know if we’ve missed any elements that should support multiple languages!</p>
<p><strong>Object Collections</strong></p>
<p>One thing that the original TourML specification never addressed was the ability to include links to objet collections in a tour.  I know this is an application that many people in the community are using right now, and it needs to be supported well in any successful specification.</p>
<p>After asking around a bit and doing some research on my own, it seems the that <a title="The LIDO schema specification" href="http://www.lido-schema.org">LIDO specification</a> offers a pretty good solution for describing many different kinds of object collections.  Rather than invent something new ourselves that wouldn’t be nearly as good, or have nearly the amount of thought as LIDO, we think it would be a good idea to reference that specification in TourML, and use it as the default object specification for museum tours.</p>
<p>This is a point that we’ll really want to talk over at the next Mobile Summit, and I hope some folks who are interested in object description (and maybe LIDO) will join us and help us to integrate it correctly.</p>
<p><strong>Rights</strong></p>
<p>As we all know too well, securing the appropriate rights and permissions for media we use in the tours can be a bit of a process.  To make sure that none of that information gets lost, we’ve added some elements to the TourML specification that seek to describe rights information and how it is represented in the tour.  We’ve even added the ability to assign a watermark to different assets on the tour.  Like many new things in the spec, AssetRights can be defined once and reused across many different assets in the tour.</p>
<p><strong>Positions</strong></p>
<p>As more and more of us create tours which rely on the location of users to correctly experience the content, it’s becoming more and more critical to correctly indicate the place of a stop during the tour.  We’ve added a Position element to the spec which exists on every Stop.  This position element can be used to record the x, y, and z position of the stop which can then, in turn, be rendered to a map or some other user interface for the visitor.  So whether you want to locate the new gallery on the third floor of the museum, or the latitude and longitude of where that artifact came from, you can now encode that information in TourML.  We&#8217;re also experimenting with the <a title="GML Specification from the Open Geospatial Consortium" href="http://www.opengis.net/gml/">GML specification from the Open Geospatial Consortium</a> to see if that will provide a nice way to tie museum experiences into other location based experiences.</p>
<p><strong>Next Steps</strong></p>
<p>While we’ve taken some great strides towards a more usable specification, we’ve still got a long way to go.  We really need the input of museums and vendors who will look at the descriptions and let us know where it works and where it doesn’t for their particular application.  Again, we’re shooting for a very practical 80% rule at this point in the game (<a href="http://www.imamuseum.org/blog/2010/09/14/5-ingredients-for-a-successful-mobile-standard/">see the previous blog posting</a>), and also to be flexible enough to make TourML work for describing your next tour. Want to help?  Here are some things you can do to help move the process along!</p>
<ol>
<li><strong>Read The Spec:</strong> It would be great to get a lot of eyes on this version of the specification as it incorporates a lot of the input from the first meeting.  For those that are not as comfortable looking at XML, we will soon update the text description of all the Elements and Fields on the Museum Mobile Wiki<strong></strong></li>
<li><strong>Attend the Meeting:</strong> While it might not be possible for everyone who’s interested to attend the next meeting, we really hope that lots of you will join us.  The meeting is <strong>FREE </strong>and takes place during the pre-conference workshops at the <a href="http://www.mcn.edu">MCN Conference in Austin</a>.  Thanks to the Museum Computer Network Board and Program Committee for agreeing to host this meeting for us!<strong></strong></li>
<li><strong>Give us Your Two Cents:</strong> Don’t be shy!  Speak up and ask your questions, give us your suggestions about how we can improve what we’re doing.  We completely re-wrote our first version based on the input for those who attended the London meeting.  If we need to, we’ll do it again, and again until we get it right.  We need input from museums, software vendors, academics and enthusiasts to attempt to synthesize something that represents the majority of what we need.  We’ll do our best to smooth out the wrinkles and we promise not to bite! <img src='http://www.imamuseum.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <strong></strong></li>
<li><strong>Give us Your Examples: </strong> I know that many of you (vendors in particular) have your own XMLSchemas that you’re already using to build your tours with.  We’d really like to see examples of those and how they’re constructed.  This might be a shortcut to figuring out hard problems, finding consistency, and ensuring that the features you need make it into the final spec.  Please post any sample files or schemas to the Museum Mobile Wiki, or mail them to me directly and I’ll put them up for you.<strong></strong></li>
</ol>
<p>Thanks, and see you in Austin!  -Rob<strong></strong></p>
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			<media:title type="html">Museums and Mobiles in the Age of Social Media</media:title>
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			<media:title type="html">Museums and Mobiles in the Age of Social Media</media:title>
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		<title>5 reasons why TAP should be your museum&#8217;s next mobile platform</title>
		<link>http://www.imamuseum.org/blog/2010/04/05/5-reasons-why-tap-should-be-your-museums-next-mobile-platform/</link>
		<comments>http://www.imamuseum.org/blog/2010/04/05/5-reasons-why-tap-should-be-your-museums-next-mobile-platform/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 13:33:24 +0000</pubDate>
		<dc:creator>Rob Stein</dc:creator>
				<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[art blog]]></category>
		<category><![CDATA[IMA Blog]]></category>
		<category><![CDATA[Indianapolis Museum of Art]]></category>
		<category><![CDATA[indy]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[museum software]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[TAP]]></category>
		<category><![CDATA[TourML]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=11710</guid>
		<description><![CDATA[So, we&#8217;ve been talking about TAP a lot recently and hopefully you&#8217;ve been able to get a good sense of our thinking and direction from our previous blog posts (Tap Into It, Tap Analytics, An Early Look at TAP) and from our descriptions on the Museum Mobile Wiki. We&#8217;ve promised this for a while, and [...]]]></description>
			<content:encoded><![CDATA[<p>So, we&#8217;ve been talking about TAP a lot recently and hopefully you&#8217;ve been able to get a good sense of our thinking and direction from our previous blog posts (<a href="http://www.imamuseum.org/blog/2010/03/31/tap-into-it/">Tap Into It</a>, <a href="http://www.imamuseum.org/blog/2010/03/25/tap-analytics/">Tap Analytics</a>, <a href="http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/">An Early Look at TAP</a>) and from our descriptions on the <a href="http://wiki.museummobile.info/museums-to-go">Museum Mobile Wiki</a>.</p>
<p>We&#8217;ve promised this for a while, and today I&#8217;m pleased to announce that we have released ALL of the materials and source code we&#8217;ve used to make TAP as open-source, and freely available to the museum community.  I think it&#8217;s clear to many of us that mobile content and interpretation is an incredible opportunity for cultural organizations and the role we play in engaging and educating audiences about our collections and programming. Our hope is that the contribution of TAP might spur <strong>collaboration </strong>and <strong>contribution </strong>from other museums to further develop a tool &#8211; owned by the community &#8211; that can power and deliver those mobile experiences to the public.</p>
<p>I think it&#8217;s important for us to explain some of the foundational ideas behind TAP, and why museums might choose this direction over so many of the other options.  In that light here are:</p>
<h1>5 reasons why TAP should be your museum&#8217;s next mobile platform</h1>
<ol>
<li>First-Class Content Management</li>
<li>Open-Source, community owned, freely available</li>
<li>Open Standards (TourML)</li>
<li>Multi-Platform</li>
<li>Intuitive and Tested Mobile Client</li>
</ol>
<p><span id="more-11710"></span>1. First-Class Content Management</p>
<p>The task of creating mobile tours for museums is an art form in and of itself.  I&#8217;m not sure that we&#8217;ve  nailed it yet, and we&#8217;re certainly still learning a whole lot from our peers about what works and what doesn&#8217;t when engaging audiences on a mobile device.  One thing I know for certain is that creating these experiences is a lot of work, and the results are pieces of content that we would be well advised to preserve and reuse over a long period of time.  Along those lines, it is incredibly important that we treat the mobile content we create as a first-class citizen with respect to the other content our museums care for.  If we take this content seriously, we will necessarily store and manage it professionally and for the long term.  A proper content management system is critical in this effort.</p>
<div id="attachment_11718" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TapHomePage.jpg"><img class="size-medium wp-image-11718" title="TapHomePage" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TapHomePage-400x407.jpg" alt="" width="400" height="407" /></a><p class="wp-caption-text">The Homepage of the TAP CMS Showing Two Different Tours</p></div>
<p>TAP is based on an open-source content management system called Drupal (http://www.drupal.org) that the IMA (and many other museums) have used successfully over the years to drive all sorts of online experiences.  This means that any museum adopting TAP as their mobile platform will immediately benefit from the depth of experience in the Drupal community and from the possibilities for expandability and enhancement that come from an active open-source platform.</p>
<p>Because creating the tour content can be time consuming, we need to be sure that the tools we give content authors are as easy to use as possible.  TAP features a very simple user interface, and takes all of the guess-work out of creating a tour that is properly formatted for the web.</p>
<div id="attachment_11717" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/AddStops.jpg"><img class="size-medium wp-image-11717" title="AddStops" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/AddStops-400x288.jpg" alt="" width="400" height="288" /></a><p class="wp-caption-text">TAP&#39;s User Interface for Adding Tour Stops</p></div>
<p>For those of you who have authored these tours in other platforms, there is nothing worse than pushing content to your device platform only to realize that you missed some small little detail or that tour stops were mis-labeled, mis-linked or otherwise incorrect.  TAP&#8217;s CMS offers the ability to preview and view media and connections between tour-stops so that authors can be sure all the content is correct prior to publishing to a device.</p>
<div id="attachment_11719" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/VideoPreview.jpg"><img class="size-medium wp-image-11719" title="VideoPreview" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/VideoPreview-400x288.jpg" alt="" width="400" height="288" /></a><p class="wp-caption-text">TAP&#39;s Stop Preview Pop-Up for Video</p></div>
<p><strong>2. Open-Source, Community Owned, Freely Available</strong></p>
<p>If you&#8217;ve been paying attention to the mobile tour space over the past few years, you&#8217;ll already know that we are seeing an incredible growth in the number of options available to museums who want to create mobile tour content.  Many of these systems offer very nice interfaces for authors to create engaging content and offer very attractive pricing options and incentives for museums who want to publish tours on those platforms.</p>
<p>I can&#8217;t help but think we&#8217;ve seen this movie before&#8230;</p>
<p>In the past 5-10 years many museums adopted proprietary CMS tools to drive their websites too with varying levels of success.  To me, many of the available options for mobile tours today seem very similar to the kinds of options museums pursued to get collections and content on the web to begin with.</p>
<p>At the end of the day, I think we&#8217;ve seen now that only a few of those proprietary solutions have been successful over the long term.  Museums bear a responsibility for the preservation of collections and content as our primary and core business service to the public.  Certainly this is possible within a proprietary context, but I would argue that open-source platforms and solutions put museums in the driver&#8217;s seat with regard to their own success and content preservation issues.</p>
<p>We are releasing TAP so that others can take advantage of the work we&#8217;ve done in this area, and can extend and enhance it to meet their needs as well.  I think we&#8217;re all still learning all the features we want and need as a part of a mobile solution.  Our requirements will continue to evolve over the next several years as mobile computing cements itself into our audience&#8217;s expectations.  I&#8217;m hoping that those who use TAP will also contribute their changes back so that we can build a suite of tools and help each other succeed in this area.</p>
<div id="attachment_11720" class="wp-caption aligncenter" style="width: 410px"><a href="http://code.google.com/p/tap-tours"><img class="size-medium wp-image-11720" title="TAP-GoogleCode" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP-GoogleCode-400x464.jpg" alt="" width="400" height="464" /></a><p class="wp-caption-text">Google Code Project Hosting for TAP</p></div>
<p>Source code and documentation for TAP can be downloaded from a Google Code Project (<a title="http://code.google.com/p/tap-tours" href="http://code.google.com/p/tap-tours">http://code.google.com/p/tap-tours</a>).  Instructions for installing the CMS and configuring the iPod Client can be found there as well.  There&#8217;s also an email list that we will monitor to answer questions about using the tool.  While we&#8217;ve made the process of authoring tours very simple at this point, it will still take someone familiar with web and mobile development some time to correctly setup and configure the CMS and particularly the Apple Development environment.  We&#8217;re happy to help with this as we can and continue to document the process.</p>
<h3>3. Open Standards (TourML)</h3>
<p>As we think about ways that mobile tours are different than web pages, and more so, how we might encode these tours in a way that&#8217;s portable and future proof&#8230;  We eventually end up needing some standard description of a Tour, its content and its structure.</p>
<p>We&#8217;ve floated a proposed meta-data standard for mobile tours called TourML (pronounced Turmoil)  and have published this for comment on the <a title="Museum Mobile Wiki" href="http://wiki.museummobile.info/museums-to-go/products-services/tourml">Museum Mobile Wiki</a>.  We&#8217;ve successfully used TourML on a few production tours now, and have shown how it can be used to drive many types of tours.  We&#8217;re certainly not saying that TourML is perfect, and would really love to receive input from the community on ways that it could be improved, but it serves as a useful (and functional) straw-man as we try to settle on a good standard.</p>
<h3>4. Multi-Platform</h3>
<div>Part of the reason TourML is important is that we can&#8217;t be happy just in producing tours for one device.  As we seek to let users take tours on their own hardware, we want to be able to support many different platform.  In addition, the pace of mobile technology development means that the device we&#8217;ll be targeting just a few years from now looks nothing like the iPhones and Droids of today.</div>
<div>A platform-neutral metadata spec like TourML lets us build a variety of clients while still maintaining a consistent authoring environment and reusable content.</div>
<h3>5. Intuitive and Tested Mobile Client<a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP4.png"><img class="alignright" title="TAP4" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP4.png" alt="" width="116" height="215" /></a></h3>
<p>In addition to the back-end CMS and authoring infrastructure, we are also releasing an iPod-Touch application client that we&#8217;ve used at the IMA for public tours.  The keypad based tour is not the only type of tour museums will want to offer based on the TAP platform, but offers a multipurpose and easy-to-use interface that is a great starting point.</p>
<p>We&#8217;re working on several different kinds of clients for future versions of TAP including web-based and outdoor versions of TAP tours.</p>
<h3>The future of TAP</h3>
<div>We have many plans for where TAP will go in the future.  The IMA will use TAP as a tool for mobile interpretation for the foreseeable future and will continue to develop and release enhancements to this system to the community.</div>
<div>A number of museums have already expressed interest in using the system to support their own efforts and I&#8217;m optimistic that many of them will bring a depth of experience and may release their own enhancements and features.</div>
<p>For our part, we&#8217;re working on a new set of tools for an outdoor tour for our <a href="http://www.imamuseum.org/100acres">100 Acres Art and Nature Park</a> which will include an HTML5 web client that visitors will use on their own devices.  We&#8217;re also going to add some support for GPS and mapping features so that visitors can locate themselves on trails throughout the park.  As a teaser, here are some mockups of our ideas so far.<br />
<a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup2.png"><img class="alignnone size-medium wp-image-11732" title="100AcresMockup2" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup2-380x700.png" alt="" width="228" height="420" /></a><a href="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup4.png"><img class="alignnone size-medium wp-image-11733" title="100AcresMockup4" src="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup4-380x700.png" alt="" width="228" height="420" /></a></p>
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		<slash:comments>25</slash:comments>
	
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		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TapHomePage.jpg" medium="image">
			<media:title type="html">TapHomePage</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TapHomePage-150x150.jpg" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/AddStops.jpg" medium="image">
			<media:title type="html">AddStops</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/AddStops-150x150.jpg" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/VideoPreview.jpg" medium="image">
			<media:title type="html">VideoPreview</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/VideoPreview-150x150.jpg" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP-GoogleCode.jpg" medium="image">
			<media:title type="html">TAP-GoogleCode</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP-GoogleCode-150x150.jpg" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/TAP4.png" medium="image">
			<media:title type="html">TAP4</media:title>
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup2.png" medium="image">
			<media:title type="html">100AcresMockup2</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup2-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup4.png" medium="image">
			<media:title type="html">100AcresMockup4</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/100AcresMockup4-150x150.png" />
		</media:content>
<enclosure url="http://www.imamuseum.org/blog/wp-content/uploads/2010/03/AddStops-150x150.jpg" length="5974" type="image/jpg" />	</item>
		<item>
		<title>An early look at TAP</title>
		<link>http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/</link>
		<comments>http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 14:47:15 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[art blog]]></category>
		<category><![CDATA[Charlie Moad]]></category>
		<category><![CDATA[drupal]]></category>
		<category><![CDATA[ima]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod touch]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mobile apps]]></category>
		<category><![CDATA[Sacred Spain]]></category>
		<category><![CDATA[TAP]]></category>
		<category><![CDATA[tour]]></category>
		<category><![CDATA[TourML]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=7793</guid>
		<description><![CDATA[As publicized on the exhibition web site and in IMA&#8217;s Previews Magazine, we will be offering an iPod Touch driven multimedia tour of our exhibition, Sacred Spain, called &#8220;TAP into Sacred Spain&#8221;.  The software development side of TAP is mostly complete.  Now the work primarily lies in the hands of the content creators.  TAP&#8217;s software [...]]]></description>
			<content:encoded><![CDATA[<p>As publicized on the <a href="http://www.imamuseum.org/exhibitions/sacred-spain/tap" target="_blank">exhibition web site</a> and in IMA&#8217;s Previews Magazine, we will be offering an iPod Touch driven multimedia tour of our exhibition, <a href="http://www.imamuseum.org/exhibitions/sacred-spain/" target="_blank">Sacred Spain</a>, called &#8220;TAP into Sacred Spain&#8221;.  The software development side of TAP is mostly complete.  Now the work primarily lies in the hands of the content creators.  TAP&#8217;s software design is somewhat interesting in itself.  The content creators actually manage the tour content in a Drupal powered web site.  We can export the tour and all associated media from the site as a plugin for the iPhone application.  We developed an XMLSchema, TourML (pronouced &#8220;turmoil&#8221;), in which we conform to.  The <a href="http://www.dm-art.org" target="_blank">Dallas Museum of Art</a> is actually using the same format to drive a tour that is not a native iPhone app, but rather a mobile aware web site.  They have an excellent <a href="http://wiki.museummobile.info/museums-to-go/projects/dallas-museum-of-art" target="_blank">video podcast</a> which describes this.  You can find out more about this collaboration and more by visiting the <a href="http://wiki.museummobile.info/" target="_blank">MuseumMobile Wiki</a>.</p>
<p>I&#8217;m going to let the images do most the talking, but please note that none of the design or content is completely finalized below.<span id="more-7793"></span></p>

<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/iphone-app-sketches/' title='Conceptual sketches of TAP' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/iphone-app-sketches-150x150.jpg" class="attachment-thumbnail" alt="Conceptual sketches of TAP" title="Conceptual sketches of TAP" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/splash/' title='TAP Splash Screen' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/splash-150x150.png" class="attachment-thumbnail" alt="TAP Splash Screen" title="TAP Splash Screen" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/keypad-portrait/' title='Portrait view of the keypad' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-portrait-150x150.png" class="attachment-thumbnail" alt="Portrait view of the keypad" title="Portrait view of the keypad" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/keypad-landscape/' title='Landscape view of the keypad' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-landscape-150x150.png" class="attachment-thumbnail" alt="Landscape view of the keypad" title="Landscape view of the keypad" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/stop-portrait/' title='Portrait view of a tour stop' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-portrait-150x150.png" class="attachment-thumbnail" alt="Portrait view of a tour stop" title="Portrait view of a tour stop" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/stop-landscape/' title='Landscape view of a tour stop' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-landscape-150x150.png" class="attachment-thumbnail" alt="Landscape view of a tour stop" title="Landscape view of a tour stop" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/image-portrait/' title='Portrait view of hi-res image' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-portrait-150x150.png" class="attachment-thumbnail" alt="Portrait view of hi-res image" title="Portrait view of hi-res image" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/image-landscape/' title='Landscape view of high-res image' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-landscape-150x150.png" class="attachment-thumbnail" alt="Landscape view of high-res image" title="Landscape view of high-res image" /></a>
<a href='http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/video-portrait/' title='Sample video content' rel='gallery-7793'><img width="150" height="150" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/video-portrait-150x150.png" class="attachment-thumbnail" alt="Sample video content" title="Sample video content" /></a>

]]></content:encoded>
			<wfw:commentRss>http://www.imamuseum.org/blog/2009/09/01/an-early-look-at-tap/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	
		<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/iphone-app-sketches-150x150.jpg" />
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/iphone-app-sketches.jpg" medium="image">
			<media:title type="html">Conceptual sketches of TAP</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/iphone-app-sketches-150x150.jpg" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/splash.png" medium="image">
			<media:title type="html">TAP Splash Screen</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/splash-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-portrait.png" medium="image">
			<media:title type="html">Portrait view of the keypad</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-portrait-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-landscape.png" medium="image">
			<media:title type="html">Landscape view of the keypad</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/keypad-landscape-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-portrait.png" medium="image">
			<media:title type="html">Portrait view of a tour stop</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-portrait-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-landscape.png" medium="image">
			<media:title type="html">Landscape view of a tour stop</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/stop-landscape-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-portrait.png" medium="image">
			<media:title type="html">Portrait view of hi-res image</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-portrait-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-landscape.png" medium="image">
			<media:title type="html">Landscape view of high-res image</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/image-landscape-150x150.png" />
		</media:content>
		<media:content url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/video-portrait.png" medium="image">
			<media:title type="html">Sample video content</media:title>
			<media:thumbnail url="http://www.imamuseum.org/blog/wp-content/uploads/2009/09/video-portrait-150x150.png" />
		</media:content>
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