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	<title>Indianapolis Museum of Art Blog &#187; video games</title>
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	<description>The IMA blog is a space to discuss everything related to the Indianapolis Museum of Art.</description>
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		<title>Here there be dragons</title>
		<link>http://www.imamuseum.org/blog/2009/08/11/here-there-be-dragons/</link>
		<comments>http://www.imamuseum.org/blog/2009/08/11/here-there-be-dragons/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 16:15:30 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Current Events]]></category>
		<category><![CDATA[Local]]></category>
		<category><![CDATA[Musings]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[card games]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[costumes]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gencon]]></category>
		<category><![CDATA[Indianapolis Museum of Art]]></category>
		<category><![CDATA[role playing]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=7311</guid>
		<description><![CDATA[From Thursday through Sunday, fantasy creatures of all sorts will be roaming through thousands of imaginations at GenCon 2009. You may have read about the upcoming convention in the news already, but let me expound upon the artistic and creative aspects of this annual game convention. Art is quite pervasive at GenCon, from the richly [...]]]></description>
			<content:encoded><![CDATA[<p>From Thursday through Sunday, fantasy creatures of all sorts will be roaming through thousands of imaginations at <a href="http://www.gencon.com/2009/indy/default.aspx" target="_blank">GenCon 2009</a>. You may have read about the upcoming convention in the news already, but let me expound upon the artistic and creative aspects of this annual game convention.</p>
<p><a href="http://www.flickr.com/photos/ebachta/3809045697/"><img class="aligncenter size-medium wp-image-7317" title="Dragon Rider" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/3809045697_a195632d61-400x362.jpg" alt="Dragon Rider" width="400" height="362" /></a></p>
<p><span id="more-7311"></span></p>
<p>Art is quite pervasive at GenCon, from the richly illustrated manuals of role playing games like <a href="http://en.wikipedia.org/wiki/Dungeons_&amp;_Dragons" target="_blank">Dungeons and Dragons</a> to the decorated cards of collectable card games such as <a href="http://en.wikipedia.org/wiki/Magic_the_gathering" target="_blank">Magic: The Gathering</a>. Even the <a href="http://en.wikipedia.org/wiki/Miniature_wargaming" target="_blank">war games</a> that sprawl over multiple tables feature sculpted miniatures, some of which are painted in painstaking detail by the players. And of course, we can&#8217;t leave out the creative fashions put together by live action role players (also known as <a href="http://en.wikipedia.org/wiki/Live_action_role-playing_game" target="_blank">LARPers</a>) and <a href="http://en.wikipedia.org/wiki/Cosplay" target="_blank">cosplayers</a>. For those interested, the costume contest is on Saturday, though you will undoubtedly see people in costume downtown throughout the event.</p>
<p><a href="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/3809814944_ea1e417d1d.jpg"><img class="aligncenter size-medium wp-image-7324" title="Ghostbusters" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/3809814944_ea1e417d1d-400x300.jpg" alt="Ghostbusters" width="400" height="300" /></a></p>
<p>There is even an art gallery at GenCon that features paintings and sketches mainly in the genre of fantasy, many of quite high quality (at least compared to my skill) and most available for purchase. And speaking of purchasing, one of the best reasons to visit GenCon is to check out the dealer hall, where hundreds of shops sell dice, games, t-shirts, videos, comics, costume garb&#8230; pretty much anything a game enthusiast might desire. Video game companies even have a presence that has been expanding annually.</p>
<p>All of this is fascinating of course, but board games are the reason that I go to GenCon. Board games have been a part of human culture for thousands of years. Those available today comprise a spectrum from games based on simple rules that bear out complex competitive strategy like the games of <a href="http://en.wikipedia.org/wiki/Go_(game)" target="_blank">Go</a> or Chess to games like <a href="http://en.wikipedia.org/wiki/Arkham_Horror" target="_blank">Arkham Horror</a>, where the complex rules define interesting game mechanics that pit players in a collaborative challenge against the game itself.</p>
<p><a href="http://www.flickr.com/photos/ebachta/3811498746/"><img class="aligncenter size-medium wp-image-7322" title="Go Stones" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/3811498746_5592fdb180-400x266.jpg" alt="Go Stones" width="400" height="266" /></a></p>
<p>As with other types of games, there are a number of aspects of a board game where design is important. The physical materials that make up a game can be elegantly simple, like stones on a wooden board, or made up of intricately carved wooden pieces placed on a board printed with gorgeous artwork. The concept of a game can be based on history, on novels or movies, or be completely original or abstract. Then there is the most important aspect of a game&#8230; the mechanics. </p>
<p>A game&#8217;s mechanics can be defined by simple or complex rules, and their design can simulate real-world experiences such as trading, resource management, and evolving systems, or fictional elements such as magic and time travel. The best games, in my opinion, have balanced mechanics that allow for a variety of strategies.  And lately I&#8217;ve become more interested in well-designed cooperative games. </p>
<p><a href="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/games.jpg"><img class="aligncenter size-medium wp-image-7328" title="Ed's Game Collection" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/08/games-400x300.jpg" alt="Ed's Game Collection" width="400" height="300" /></a></p>
<p>Hopefully I can find a great new game to add to my collection this year.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Dragon Rider</media:title>
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			<media:title type="html">Ghostbusters</media:title>
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			<media:title type="html">Go Stones</media:title>
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			<media:title type="html">Ed&#38;#8217;s Game Collection</media:title>
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		<title>The art of video games</title>
		<link>http://www.imamuseum.org/blog/2009/02/03/the-art-of-video-games/</link>
		<comments>http://www.imamuseum.org/blog/2009/02/03/the-art-of-video-games/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 16:10:16 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[art blog]]></category>
		<category><![CDATA[computer graphics]]></category>
		<category><![CDATA[ima]]></category>
		<category><![CDATA[Indianapolis Museum of Art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Museum Blog]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.imamuseum.org/blog/?p=3044</guid>
		<description><![CDATA[Some of our readers may still have some Superbowl adrenaline left in their system, but today I want to talk about another kind of game&#8230; video games. Like contact sports, these games sometimes get a bad rap, but having grown up in the 80&#8242;s with my trusty Atari, Nintendo, and Sega Genesis, the games I [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_3054" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.flickr.com/photos/imaitsmyart/1892649679/"><img class="size-medium wp-image-3054" title="games-at-the-museum" src="http://www.imamuseum.org/blog/wp-content/uploads/2009/02/games-at-the-museum-300x200.png" alt="Are video games art?" width="300" height="200" /></a><p class="wp-caption-text">Are video games art?</p></div>
<p>Some of our readers may still have some Superbowl adrenaline left in their system, but today I want to talk about another kind of game&#8230; video games. Like contact sports, these games sometimes get a bad rap, but having grown up in the 80&#8242;s with my trusty <a href="http://en.wikipedia.org/wiki/Atari" target="_blank">Atari</a>, <a href="http://en.wikipedia.org/wiki/Nintendo" target="_blank">Nintendo</a>, and <a href="http://en.wikipedia.org/wiki/Sega_genesis" target="_blank">Sega Genesis</a>, the games I played served as creative inspiration. In fact, without those games, I probably wouldn&#8217;t be doing what I do now. Inspired by <a href="http://www.imamuseum.org/blog/2009/01/28/art-museum-interactivity/" target="_blank">Noelle&#8217;s post last week</a>, I thought I would explore the various ways that creativity can be expressed in a video game. I&#8217;ll take the framework that has been used by game reviewers in the past and break it down into the facets of graphics, audio, gameplay, and story. I&#8217;m also going to focus mostly on <a href="http://en.wikipedia.org/wiki/Video_game_console" target="_blank">console games</a>.</p>
<p><span id="more-3044"></span>Starting off with perhaps the most obvious, graphics in video games have evolved considerably since the 80&#8242;s. <a href="http://en.wikipedia.org/wiki/Pong" target="_blank">Pong</a>, one of the earliest arcade games (from the 70&#8242;s actually), graphically consisted solely of linear elements; two rectangular paddles, a square ball, a dashed line for the &#8220;net&#8221;, and numerals for keeping score. Progressing from there, <a href="http://en.wikipedia.org/wiki/Asteroids_(arcade_game)" target="_blank">Asteroids</a> (another 70&#8242;s game) made use of 2D polygonal shapes. The games that I played on the Atari, Nintendo, and Genesis made heavy use of sprites, which Matt covered earlier in his <a href="http://www.imamuseum.org/blog/2008/12/02/painting-with-pixels/" target="_blank">great post on Pixel Art</a>. That pixel art is what inspired me to sketch my own sprites and those of my favorite games on graph paper, in order to use in my own attempts at making games on the family&#8217;s 286 generation PC. I then had my first taste of <a href="http://www.cs.uiuc.edu/" target="_blank">computer science</a>. The next big shift that I experienced was with <a href="http://en.wikipedia.org/wiki/Star_Fox_(SNES)" target="_blank">Star Fox</a>, which made use of 3D polygonal objects for the first time. The beefier graphics processing power of the <a href="http://en.wikipedia.org/wiki/Playstation" target="_blank">Playstation</a> made these games more commonplace. Because the storage medium for the Playstation was a CD, it also had the capacity to play pre-rendered <a href="http://en.wikipedia.org/wiki/Full_motion_video" target="_blank">full motion video</a>. From there on out, graphics hardware improvements in consoles and PCs have been providing more and more options for performing advanced <a href="http://en.wikipedia.org/wiki/Texture_mapping" target="_blank">texturing</a> and <a href="http://en.wikipedia.org/wiki/Shading" target="_blank">shading</a> techniques, to the point where it can now be difficult to determine which video clips from a game preview are pre-rendered and which are in-game, and almost any special effect imaginable can be achieved.</p>
<p>The ability to express creativity via audio has progressed in much the same way. The earliest games only made use of sound effects, while most games from the Nintendo generation had <a href="http://en.wikipedia.org/wiki/Video_game_music" target="_blank">background music</a>. Although these systems were not capable of playing truly natural-sounding tones, background tracks from games such as <a href="http://en.wikipedia.org/wiki/Mega_Man_(video_game)" target="_blank">Megaman</a> and <a href="http://en.wikipedia.org/wiki/Castlevania" target="_blank">Castlevania</a> had their own distinctive timber. When the Playstation came along, CD-quality music could be played as a background track, and since then the biggest improvement has been the addition of Dolby Digital quality output on the PS2 generation of systems. Now, the <a href="http://www.videogameslive.com" target="_blank">Video Games Live</a> concert celebrates the rich diversity of video game music.</p>
<p>While video and audio quality have steadily progressed, gameplay is a tricky beast. Some might argue that the early generations of games thrived in the golden era of gameplay. If the controls were not well thought out or the tactics uninteresting, a game didn&#8217;t have much else to rely on. <a href="http://en.wikipedia.org/wiki/Pac_man" target="_blank">Pac Man</a>, <a href="http://en.wikipedia.org/wiki/Frogger" target="_blank">Frogger</a>, <a href="http://en.wikipedia.org/wiki/Dig_Dug" target="_blank">Dig Dug</a>, <a href="http://en.wikipedia.org/wiki/Tetris" target="_blank">Tetris</a>, and <a href="http://en.wikipedia.org/wiki/Breakout_(arcade_game)" target="_blank">Breakout</a> are a few great examples. These days, it seems that gameplay can get lost in the dazzle of sound effects and eye candy. On the flip side, I also gained great respect for game designers and developers when I realized how difficult it is to combine an idea for a game with graphic design, sound effects, and background music. Gameplay has seen advances recently as new peripherals have come out. Key examples are the <a href="http://en.wikipedia.org/wiki/Dance_pad" target="_blank">Dance Dance Revolution pad</a> (allowing players to &#8220;dance&#8221; to music), microphones, <a href="http://en.wikipedia.org/wiki/Taiko_no_Tatsujin" target="_blank">Taiko drums</a>, <a href="http://en.wikipedia.org/wiki/Guitar_Hero_(series)" target="_blank">guitar controllers</a>, and the <a href="http://en.wikipedia.org/wiki/Wii_remote" target="_blank">Wii Remote </a>and <a href="http://en.wikipedia.org/wiki/Wii_Balance_Board" target="_blank">Balance Board</a>. In the most modern games, online multiplayer interaction is becoming a must-have feature. As a result of these new modes of interaction, <a href="http://en.wikipedia.org/wiki/Rock_Band_(video_game)" target="_blank">Rock Band</a> has actually improved my appreciation of rock music, and the <a href="http://en.wikipedia.org/wiki/Wii" target="_blank">Wii</a> has opened up a new realm of creative flexibility. I have to admit that the thought of all of those plastic peripherals is a little unsettling, from an ecological perspective. When they become obsolete, will they be recycled? Can manufacturers take a <a href="http://en.wikipedia.org/wiki/Cradle_to_cradle" target="_blank">cradle-to-cradle </a>approach to design in the future?</p>
<p>The last aspect I&#8217;ll mention here is story. It doesn&#8217;t apply to all game genres, but I couldn&#8217;t leave it out because just about every game from my favorite series, <a href="http://en.wikipedia.org/wiki/Final_fantasy" target="_blank">Final Fantasy</a>, excels in all of the categories I mentioned previously in addition to weaving some of the most interesting and moving tales in game history. While my impression is that most fans go nuts for Final Fantasy VII, I can&#8217;t get over the way in which Final Fantasy VI wove together the paths of fourteen distinctive characters. Another series known for fine storytelling is <a href="http://en.wikipedia.org/wiki/Legend_of_zelda" target="_blank">The Legend of Zelda</a>, although the character development is not quite as deep. I&#8217;m wary of losing myself in another Final Fantasy story (they tend to suck you in for hours at a time), but I&#8217;m very tempted to pick up the next installment.</p>
<p>I hope this has been enlightening to some of our readers. As I mentioned earlier, video games inspired my interest in computer science, as well as my interest in Japan, which led to my interest in Japanese art, language, and culture. So who knows what I&#8217;d be doing if not for their influence?  If there are any other video game fans out there amongst our readers&#8230; what are your favorites?</p>
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